compute
servers · cpu · ram · virtualization
A realistic homelab and server infrastructure simulation where every rack, network link, storage pool and service has a purpose.
$ lab status
● infrastructure online
$ inventory
server × 2 switch × 1 nas × 1
storage 7.2 TB / power 184 W
$ deploy service
→ dependency check passed
→ service is running
_
PLAY WITH THE SAME LOGIC USED IN REAL INFRASTRUCTURE.
Homelab: Server Simulator is built around the idea that infrastructure is a connected system—not a collection of decorations. Hardware affects power and heat. Networks affect services. Storage affects reliability. Your decisions create the next problem you have to solve.
The game aims for a balance of 70% fun and 30% real-world principles: approachable enough to play, deep enough to make you curious about how real systems work.
servers · cpu · ram · virtualization
switches · routing · vlans · ip
nas · disks · raid · backups
ups · load · efficiency · redundancy
temperature · airflow · noise
apps · dependencies · uptime
Start with a room and turn it into a working lab with servers, switches, storage, racks and power.
↗Plan topology, assign IPs, connect VLANs and make every service reachable for the right reason.
↗Deploy useful infrastructure and learn how compute, storage, networking and applications depend on each other.
↗Every upgrade has a cost. Watch power, thermals, noise, space, bandwidth and reliability.
↗A broken cable, overloaded host or bad configuration can take a system down. Diagnose it and recover.
↗Grow from a simple home setup into a serious infrastructure environment with increasingly complex systems.
↗Follow development, see new systems arrive, and be there when the first build goes live.
It is a game about building and operating server infrastructure, from a small home lab toward larger and more complex environments.
The goal is to use real infrastructure concepts while keeping the game approachable and entertaining. It is designed as a simulation game, not professional certification software.
Compute, networking, storage, virtualization, services, power, thermal management, reliability and troubleshooting are core pillars of the experience.
The game is currently in development. Follow the development channel for release and build updates.